Sasari (Wonderful World)



Sasari is a playable character in Wonderful World. She used to be a shrine maiden.

Summary
Sasari is a runaway girl who has been across the sea dreaming fun life. As the original priestess of vermicelli shrine, there is action, & there are also many that the ambient of boggling to abandon is too good. Something or someone is talking in a dubious tone, always take the missing attitude of mind. Because it was longing to the other side of the sea, Sasari also had changing eye color in the color contact dyed hair. Black eye to the black hair a brownish originally. Her Self-Made Trademark Mask seems to go out on a journey around and punish the evil wearing this was a dream. The sides might have longed for parents who are on the journey of a timer. After running away from home has been a place to place the country while earning that of the bounty hunter Magai, the cost of living in the street performers. Sasari's goal now is to find the parents who are on the journey of a timer, but do not think only to the extent as interesting. She treats magic in a completely different way than the magic of the central continent, thus can cause a variety of phenomena in mediating tools. But a monster of high rank has commited too many crimes in the area. Can Sasari put her Mediating tools to good use?

Powers & Stats
Tier: 8-A+

Name: Sasari

Origin: Wonderful World

Age: 13

Gender: Female

Classification: Human, Former Miko, Mediator, Street Performer, a girl that just wanna have fun, Verse Manipulator

Powers & Abilities: Superhuman Strength, Speed, Durability, Doll Manipulation, Greek Element Manipulation, Total control over the verse.

Attack Potency: Small Town Level (Has at least survived Kiki's blows.)

Speed: Likely Sub-Relativistic+ (One key press after beating Sabe on a difficulty besides EASY is all it takes for her to add another opponent to fight to ruin your day; one keyboard key press has an average of at least 100,000 Million Instructions per second at least 3.0 GHz (Today's CPU can go over 200,000+ Million instructions at nearly 4.0 GHz.).).

Lifting Strength At least Athletic Human Level

Striking Strength: Class GJ (Her Dolls have a myriad of uses..)

Durability: Unknown

Stamina: Average (She is a Lightweight character with little muscle.)

Range: Wherever Sasari's doll is... It could be anywhere, or nowhere...

Standard Equipment: Dolls, and the elements.

Intelligence: Beyond Superhuman Ability (Has total control over the verse even after Sabe is defeated, by adding an additional super hard opponent to screw players up.)

Weaknesses: Sasari's below the influence of drugs and alchohol, making her want to live the American Dream more, childish, complete jerk to the player; not the characters.

Feats:


 * Tanked Chartette's Terra Break.


 * Even as she is defeated, her calling card is enough to ruin anyone's day.


 * Took a fatal blow from Kiki, and lived.


 * Is fast enough to block nearly anything.


 * Is a prankster that has total control over the verse, making her part demigoddess.

Notable Attacks/Techniques:


 * Shikigami Install: Sasari's first O Ability. Air OK.  Summons a doll.


 * Shikiki: Sasari's second O Ability. Air only.  Sasari's Doll swings it's sword as it moves.  If close enough, it can do damage.


 * Shiki: Sasari's final O Ability. Ground only.  Sasari creates a shockwave that allows her doll to use a whirlwind attack.


 * Relax: Heals Sasari over time.


 * Flame Mark: Sasari shoots out a fireball that has decent speed.


 * Icicle Team: Sasari shoots out an Icicle from below the opponent if close by.


 * Raijin Method: (Can be used with either P, K, or S.) Sasari shoots out lightning from a portal at three differing positions.


 * Whirlwind Blade: Air only. Sasari throws her 8 charms, and they come back like a razor Boomerang-like shuriken.


 * Dance Attack: Sasari calls upon her Spiritual Ki to slash the opponent with a spiritual dance.


 * Scapegoat: Several Female Symbols appear before the opponent the moment the attack starts, and they hit Sasari immediately. Otherwise, it's just a waste of useful countering.


 * Formula Punch: The Doll moves around depending on which input of movement is used. It punches the opponent.


 * Shiki Baku: Sasari claps her hand twice as a command for her doll to initiate a circle that counts as protection for Sasari.


 * Formula Colitis: Sasari's Doll shoots a fireball upward. Not all that useful.


 * Shiki砕: The Doll Wraps herself around a force field and bounces at the opponent.


 * Disaster Barrier: Sasari's first Finish Skill. Sasari uses 4 Charms. they detect an opponent, and surrounds them with a Giant ice mass, a Giant Tornado, a Giant Thunder Strike, and finally a Giant pillar of Fire.


 * Shikiren: Sasari's other Finish Skill. This should be considered The Doll's Finish Skill.  It grows two swords, and goes slash happy at the opponent.  Apparently that doll is strong...

Others
Notable Victories:

Notable Losses:

Inconclusive Matches: